Fly through infinitely detailed 3D fractals rendered in real time. Every surface is computed on the GPU with distance-field ray marching — there is no mesh, just pure mathematics resolved per pixel. Hold still and the image progressively refines into a clean, path-traced-quality render.
Orbit (default): drag to rotate around the fractal, scroll to zoom, right-drag to pan. First-person (press V): the mouse looks freely and you fly with the keyboard — perfect for diving inside the structures.
Built as an open-source showcase piece for gptgames.dev. Rendering uses signed distance estimators for the Mandelbulb, Mandelbox, quaternion Julia set, Menger sponge, Sierpiński tetrahedron, Apollonian gasket, a Kleinian-style set, a Bulbox hybrid, an Amazing Surf, a Pseudo-Kleinian and a rotated Kaleidoscopic-IFS Snowflake — with temporal accumulation, soft shadows, ambient occlusion, fresnel and orbit-trap coloring. Toggle Even lighting to explore fractal interiors, or Endless dive for an infinite zoom inward.
Tip: lower the quality if it runs hot on your device, and turn on Reflections once you find a view worth admiring.