A Deck That Never ShufflesProcession

Nine fights. One new card after each. The usual bargain — except that your deck is never shuffled, and the enemy tells you its exact next move.

At the end of every turn the cards you played go to the bottom of the deck in the order you played them, and the cards you didn't play follow behind. Nothing is random. You can see what is coming. So every turn you are choosing two things at once: what happens now, and what you will be holding three turns from now.

The consequence worth knowing early: cards you play together come back together. Fire off three attacks in a row and in two turns' time you will draw a fistful of attacks and nothing to block with. Spacing your plays is as much of the game as choosing them.

Seed

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Act I · Fight 110 cards
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80 / 80 Energy
 
0deck

Keys: 1–5 play a card, enter ends the turn

Coming up — in this exact order

The fight is won

Take one card. It goes to the bottom of your deck.

Your deck — top of the pile first

The act ends

You are back to full health. Burn one card out of your deck — a Strike or a Defend is usually the one you no longer want.

Choose a card to remove — shown in deck order

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The deck you built