Generation 1
 
 
0.0m furthest yet
 
 
 
Drag on the world to sculpt it. The animals are bred against whatever you leave behind.

A breeding experimentMenagerie

Nobody designs the animals. Eighty are thrown together at random — a back, some legs, a rhythm — and set loose on your landscape at once. Whichever get furthest have the children. You are not steering them; you are drawing the ground that does the steering.

  1. Reach the flag. Every world asks for a distance. Skip 25 gens gets you there fastest.
  2. The coloured bar is a census. One stripe per species — a distinct number of limbs and segments, each breeding in its own pocket of the population, so a new shape gets time to grow up instead of being crushed by the reigning champion.
  3. Sculpt the ground — hills, pits, a roof to crawl under, ice, water. The shape of the land becomes the shape of the animal.
  4. Keep the leader, then release it into a world it was never bred for. A thing bred for hills is helpless in water. That is rather the point.
Everything here runs on your device. Muscles are power-limited and a belly grips the ground as hard as a foot does, so nothing can slide or brute-force its way across — it has to get up on its legs and walk.

Menagerie

The shelf

Animals you kept. Release drops one into the world you have open now — it will be judged against ground it never grew up on.