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JUMP

ICY TOWER

The one rule that matters: the faster you run, the higher you jump. A standing jump gets you two floors. A full sprint gets you thirteen.

Land two or more floors up each time to build a combo — its bonus is the number of floors squared. One short hop, one fall, or three idle seconds and it's over.

Out of room? Bounce off a wall and flick your direction back at the moment of impact to keep every bit of your speed.

Tower seed