A man sits in a cauldron. He has a hammer, and a mountain of discarded
things above him. There is a way up. There is no way to save your place.
Move the mouse to swing the hammer.
Catch it on the world and pull. Press it down to rise. Flick down to pogo.
That is everything. R restarts. M mutes. C shows your real mouse cursor. F grants flight, if you must.
There are no checkpoints. A fall can cost you everything, and that is the point.
Built on real rigid-body physics — the hammer is a tool, not an animation.
You got up here.
There's no reward beyond this feeling — which, you may notice, is already fading.
The mountain hasn't changed. You have, slightly, in ways that won't help with anything else.