A year of summer nights, one mason jar, and a tree full of lanterns.
A page for every kind of light you meet. Each page you fill makes all light 4% brighter, for good.
The jar follows your mouse or finger and catches any firefly it touches. Sweep it through the meadow as fast as you like.
When the jar is full, carry it to the lantern. At sunrise, whatever is still in the jar flies away.
Between nights, spend the light on the lantern tree. When you are ready, turn the season: the crown goes dark, the roots keep what you give them, and each season brings something new to the meadow.
Some lights are rarer than others: glow-worms in the grass, blue ghosts, a golden queen, and more as the year goes on. Each has its own colour and rhythm; learn them, steer for them, and fill the pages of your field journal.
Every night has its own sky: rain, wind, fog, a storm far away, and a moon that waxes and wanes. After each night you see what tomorrow will bring.
Esc pauses a night. M turns the sound off and on.
Every firefly on the meadow rose into the sky, and your lantern tree went with them. Look for it on clear nights.
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